Illegal Soccer Wiki · content last verified September 14, 2026

Illegal Soccer Wiki

Gameplay reviewed 25 September 2026

Illegal Soccer Controls

Start by turning on Show Controls and checking your bindings. The PC examples below come from recorded gameplay and the Keybinds menu, so you can match an action to a visible label before practising it. Get a straight kick, a pass and a defensive tackle working before adding curves or aerial combinations.

No spoiler

§PC controls to check first#

The right-hand HUD shows action prompts during play. These are the recorded bindings, not a promise that every device or saved profile uses the same keys. Dive and Tackle can be context-dependent; read the label for the role you are currently playing.

Illegal Soccer Settings showing the Curve keybind row and the plus control for adding a binding.
ActionRecorded PC inputWhat to practise
KickLeft mouse buttonAim at an empty part of the goal, then kick from a repeatable position.
PassRight mouse buttonSend one controlled ball to a nearby teammate before attempting a cross.
FlickQLift the ball and follow its path; add the next action only after you can track it.
TackleEApproach the carrier from a useful angle; leave yourself a recovery route.
LobFSend the ball upward; watch where it lands before increasing distance.
DribbleSpaceTime the action against an approaching tackle instead of tapping it continuously.
SprintShiftUse short bursts and watch the stamina bar.
CurveMiddle mouse / T shown in KeybindsHold your Curve binding with the shot and move the mouse sideways.
RequestR on the visible HUDUse the request prompt while offering an open passing lane.
Item slots1 and 2 on the visible HUDRead the occupied slot and its prompt before activating an item.

§Three settings that change how practice feels#

Assisted Passes helps target teammates in the reviewed footage. Leave it on for your first passing exercise. When practising a self-pass against a wall, test it off so the game does not redirect that attempt toward a teammate. Return to your preferred setting afterwards.

Automatic Item Use changes how much control you have over spending an item. ItzVexo recommends switching it off while learning. This is a player preference: compare one deliberate activation with your current behaviour before choosing. Show Controls keeps the action prompts available while you learn.

Settings panel showing Assisted Passes, Automatic Item Use and Show Controls in September PC footage

§Change one binding, then prove it works#

  • Open Settings, find Keybinds and locate the action by name. Check the currently assigned input before changing anything.
  • The reviewed menu shows a + control beside actions for an additional binding. Add an accessible Curve key if clicking the wheel makes aiming awkward.
  • Close chat and other menus, return to a practice area and perform that action alone. Then combine it with movement.
  • Change only one troublesome binding at a time. Record the old input so you can undo an uncomfortable change.

§When an input seems broken#

SymptomFirst checkNext attempt
Nothing happensChat or another menu may have focus.Close the interface, check the action prompt and repeat in practice.
Space behaves differently than expectedThe footage labels Space as Dribble; role and device prompts matter.Read your HUD instead of importing controls from another Roblox game.
Pass goes to a teammate instead of the wallAssisted Passes may be targeting a teammate.Try the same wall pass with assistance disabled.
An item disappears too earlyCheck Automatic Item Use and the occupied slot.Disable automatic use for a controlled comparison.
Straight shots work but curves do notCheck Curve binding and whether it stays held during the shot.Follow the dedicated curve exercise before changing sensitivity.
A controller or touch control does not match this tableThe table documents PC footage.Use the action labels shown on your device; no unverified button mapping is supplied.

§A two-minute input check#

From a quiet practice position, perform a kick, pass, lob and flick separately. Pause between attempts so that stamina and ball position do not change every trial. Once each action is recognisable, add movement and then one combination. If the combination fails, repeat the two actions separately to identify which one is missing.

§FAQ#

Do I need to click the mouse wheel for every shot?

No. Curve is a separate action in the reviewed bindings. Ordinary kicks use the kick input; curve attempts add the Curve input and sideways mouse movement.

What is the best sensitivity?

There is no verified universal value. Use the curve guide to compare short attempts from the same position and adjust one setting at a time.