Illegal Soccer Wiki · content last verified September 14, 2026

Illegal Soccer Wiki

Gameplay reviewed 25 September 2026

Illegal Soccer Item Tier List

This tier list answers a narrow question: which items are worth learning first if you want more useful possessions? It weighs how clear the item's job is, how much setup it needs and whether you can act after using it. It is an editorial practice order based on September demonstrations, not a measured ranked win-rate list.

No spoiler

§What S, A and B mean here#

S means an easy-to-understand job that fits common beginner possessions. A means a strong purpose once you can aim, place or time it deliberately. B means more setup or a narrower situation in this learning order. A B-tier item can still be the correct tool for a particular play.

The source videos show effects and player recommendations. They do not contain controlled match samples comparing every item in the current ranked update. This list therefore does not claim a competitive meta, damage ranking or guaranteed counter chart.

Your Items panel separating the item collection and rolling controls

§S: learn these straightforward jobs first#

ItemWhy learn it earlyLimit to remember
Energy DrinkMakes a movement-heavy possession easier to practise.Extra movement does not choose a pass or shooting target for you.
ForcefieldIts protective purpose is easy to connect to carrying the ball.Plan the action after the protection is spent.
MagnetClearly answers the loose-ball recovery problem.The demonstration does not steal the ball from a carrier.

§A: practise the setup and follow-up#

ItemGood reason to practise itWhat needs control
Grappling HookClose distance to the next play.Landing position and a separate action against a carrier.
BarricadeChange a route or obstruct an approach.Placement that still leaves your side a usable lane.
Freeze GunCreate an interruption before a shot or pass.Aim and awareness of other players in the line of fire.
SuperchargeImprove a kick when a lane already exists.Choosing the target before activating the tool.
Rocket PunchInterrupt a player from range.Aim, timing and what happens to the ball afterwards.

§B: learn for a specific plan#

ItemSituation to practiseReason it needs a clearer plan
JetpackAn aerial approach you can finish.Launch control and ball contact are separate skills.
Oil SpillDisrupt an expected chase route.A trail placed away from the next play has little purpose.
LandminesCover a route the opponent is likely to cross.Placement depends on reading the approach.
FlintlockInterrupt a defender before another action.A hit without a follow-up may not change possession.
ShotgunCreate separation from a nearby threat.You still need a route for the ball afterwards.
BazookaDisrupt a contested area.You must account for the next position of the players and ball.

§Change the order when your role changes#

For goal-area defence, Barricade or a well-placed hazard may be a higher practice priority than a movement item. For a player already comfortable with aerial contact, Jetpack can move up the personal learning order. For someone repeatedly losing an unclaimed ball, Magnet practice addresses the immediate problem.

Try the same kind of situation several times with your chosen tool. Note whether it helped you keep possession, open a shot or stop an attack. Do not rate the item only by how spectacular its animation looks.

Barricade placed on the pitch to demonstrate the obstacle

§FAQ#

Is this the official ranked tier list?

No. It is a beginner learning order with stated criteria. We have not established current ranked win rates or a developer balance ranking.

Why is Jetpack below simpler items?

This list weighs the effort needed to get a useful result. Jetpack needs an approach and a successful aerial follow-up; a simpler item can teach its main job sooner.