Illegal Soccer Wiki · content last verified September 14, 2026

Illegal Soccer Wiki

Gameplay reviewed 25 September 2026

Volleys in Illegal Soccer

A volley attempt fails for different reasons: the ball arrives above your reach, you move past it, or you begin the kick too late. Learn a controlled incoming ball first. Then separate a self-flick finish from a teammate return, because their setup and timing cues differ.

No spoiler

§Read the ball before committing#

The demonstration uses an incoming-ball indicator to help judge the meeting point. Watch both its location and the ball height. Sprinting directly at a high ball can carry you beyond the place where it becomes playable. Start with a short, predictable exchange so that you can recognise the approach.

Incoming aerial ball and its on-field indicator during a volley demonstration

§A two-player volley drill#

Two-player volley exercise showing the return setup and tutorial steps
  • Stand far enough apart to see the ball travel, without trying a full-pitch exchange on the first attempt. Let both players recover stamina.
  • One player sends a ball upward toward the other. The receiver tracks its path and gets into position before adding the jump.
  • As the ball approaches, jump and hold the kick input. NETBLOX advises holding it before the indicator rather than waiting until the ball has already passed.
  • For a return, aim along a manageable path toward your partner. Repeatedly sending it steeply upward makes the next contact harder.
  • After one clean return, stop and reset. Build to several exchanges only when both players can control the height.
  • Finish toward goal only after the exchange works. A defender can interrupt the sequence, so this is a practice pattern rather than an unstoppable match tactic.

§Practise the self-flick finish separately#

For a solo attempt, Chrisu begins from a walk or standstill, flicks, watches the spark cue and moves toward the ball for a kick. Practise the flick and tracking part without a follow-up first. Once you can predict the path, add the kick.

Alek also demonstrates moving flicks. That is a useful progression after the slow version, not a reason to start every beginner attempt at full sprint. If you keep crossing underneath the ball, shorten your movement before altering your aim.

§Kick, pass and lob have different jobs#

Alek demonstrates aerial variations using the kick, pass and lob inputs. On the recorded PC setup these are left mouse, right mouse and F. Practise one type at a time with the same starting exchange; the labels on your own HUD take priority.

ContactPractice purposeWhat to watch
KickA finish or stronger return toward the next targetWhether the target remains in the ball path after contact.
PassA more controlled exchange with a teammateWhether Assisted Passes changes the selected receiver.
LobA higher ball pathWhether your partner can actually reach the next contact.

§Fix the specific failure#

ProblemTry this next
Ball sails above youLower the setup height and shorten the exchange.
You run past the contact pointGet under the path earlier, then reduce forward movement.
Kick happens after the ball passesBegin holding the input earlier in the approach shown by the tutorial.
The first return works and later ones failReset stamina and keep the return height consistent.
Your self-flick does not connectReturn to a slow start and watch the spark cue before chasing.
A defender breaks the chainUse the open pass or normal shot; do not force another return.

§FAQ#

Is infinite volley literally unlimited?

The reviewed demonstration calls it infinite, but also discusses stamina management and interference. This guide makes no claim that a chain is unlimited or unavoidable.

Is there an exact timing window in milliseconds?

The reviewed footage gives visual cues, not a measured timing window. Use a repeatable exchange and adjust your input earlier or later based on the result.