Illegal Soccer Wiki · content last verified September 14, 2026

Illegal Soccer Wiki

Gameplay reviewed 25 September 2026

Illegal Soccer Items

Choose an item by the problem in front of you: reaching the ball, surviving pressure, stopping a route or creating a shot. The catalogue below covers 14 named items demonstrated in September gameplay. It records their visible jobs without turning old drop rates or unmeasured damage into current facts.

No spoiler

§Understand the collection screen first#

The recorded Your Items panel shows the collection and roll controls. Owning an item in that panel and having it available in a match are separate checks. Look at the occupied HUD slots during play before planning an activation. The screenshot is a September interface example, so read current prices and labels in your own session.

Your Items panel separating the item collection and rolling controls

§Movement and possession tools#

Start with one tool whose result you can observe clearly. Use it in practice, then repeat the same approach without it. That comparison is more useful than assuming a rarer item will solve a timing problem.

Magnet demonstration beside a loose ball on the pitch
ItemObserved jobA useful situation
Energy DrinkShort period of sustained stamina in the demonstrationApproach or recovery when repeated movement matters.
ForcefieldProtective shield; the beginner guide describes absorbing a hitCarry the ball through pressure while planning the next pass.
Grappling HookMove toward the targeted area or ballClose distance, then make a separate play on the ball.
JetpackLaunch and aerial movementReach an aerial approach after practising the landing and follow-up.
MagnetDraw a loose ball toward youRecover an unclaimed ball before it reaches the opponent.

§Control the space around the ball#

A placed obstacle should change an opponent's route. Look at the passing lane and your own teammates before using it. The recorded effects establish what the tools do; they do not establish a universal placement that wins every possession.

Barricade placed on the pitch to demonstrate the obstacle
ItemObserved jobA useful situation
BarricadePlace an obstacleInterrupt a route or goal approach when the placement helps your team.
LandminesPlaced hazards knock a player away when triggeredCover an approach you expect someone to cross.
Oil SpillLeave a trail that makes players slipDisrupt a chase route; watch the space teammates also need.
Freeze GunFreeze a hit player in the demonstrationCreate a brief opening before a shot or pass.

§Disrupt the defender or improve the finish#

A weapon hit and a goal are different outcomes. If you interrupt the keeper but have no shot ready, the opening may disappear. Decide whether your next action is a kick, a pass or a recovery before spending the tool.

ItemObserved jobA useful situation
Rocket PunchRanged punch attack demonstrated in the showcaseDisrupt an opponent from a distance you can actually aim at.
FlintlockFires projectilesInterrupt a player blocking the next action.
ShotgunShot displaces the target in the showcaseCreate separation at an appropriate range.
BazookaExplosive projectile demonstrated on the pitchDisrupt a contested area; check where the ball will go next.
SuperchargeChrisu describes a stronger, faster kickUse when you already have a shooting lane.

§Two tools do not automatically steal possession#

Floaty2 demonstrates Magnet pulling a loose ball and explicitly distinguishes that from taking it off a carrier. The same showcase explains that Grappling Hook movement still needs a follow-up tackle against someone holding the ball. Do not aim either tool at a carrier and assume possession will transfer automatically.

The Freeze Gun showcase also describes hits affecting teammates or the user. Treat that as a reason to test the interaction in a controlled setting and watch your line of fire, rather than assuming every disruptive item is harmless to your side.

§FAQ#

Are these the current official item rankings?

No. The list documents items seen in September footage. The linked tier list is an editorial learning priority, not a developer ranking.

Does Magnet take the ball from a player?

In the reviewed demonstration it attracts a loose ball. The creator explicitly says it does not take the ball from a carrier; do not plan a possession around that assumption.

Where are exact damage and cooldown numbers?

The reviewed material does not establish a measured current table. Read the live item description and test the interaction rather than applying an invented number.